I currently live in the UK
in North Cheshire with my wife Pam and two boys, Jack and
Josh. I moved here in 2005 having spent almost a year finding
the right property and selling my old house.
I needed a house with enough room for us all but also the
potential to create a home studio. Although I've always had
a dedicated art room for myself in every house I've owned
but in the new house I wanted something more. The new house
had a double garage joined to the house and accessed from
the kitchen.
It was exactly what I needed to create my first real studio
space. We moved in in the July of 2005 and in August we went
on a family holiday to Bulgaria. I handed my plans and my
house keys to a builder and left him to it. We came back two
weeks later to a converted 20"x20" studio with a
window, spotlights, a laminate wooded floor, 35 power socket
with their own feed and 18" of Book/DVD shelving. Paradise
in four walls!
Although Artwork does not provide me with me sole income it
is a huge part of me and I have always needed a creative outlet
of some type. Have my own studio allows me to work on whatever
projects come my way in a relaxed, spacious environment that
is only 25 feet from my Kitchen. Who could ask for more!
Why
did you create subdivisionmodeling.com
Sub-D.com came about when I became dissatisfied
with the gap in the market for a digital sculpting forum that
would welcome new and inexperienced modelers. I had spent
a lot of time at ZBrush central and Spiriloid but I wanted
more from a forum. There are a few excellent forums like the
ubiquitous CGTalk and a plethora of Software specific forums
(in fact, one for every 3D program on the market)
The feedback is often that these sites, although inspiring,
are not always `newbie friendly`. Sub-D Welcomes new modelers
and sculptors with open arms and provides unbiased recommendations
about the right program, plug-in or tool.
A
LITTLE HISTORY
I started dabbling with
computer art in about `93 with an Amiga 1200. I can still
remember thinking how great it was having a palette of 256
colors in Deluxe Paint. I cut my 3D teeth on the Amiga as
well using `Imagine`. My first PC was a 4meg 486 and I started
using PC Paintbrush. I always thought that software was odd
as they gave away a tin of pencils with the disks? Contradiction
in terms really! I have always illustrated for pleasure and
started college doing commercial graphics but became disillusioned
with the whole scene very quickly and decided to take another
career route. The first bite at serious software came with
my DX2 66 and Paintshop Pro. That, coupled with a co lour
dot-matrix printer seemed like a revolution compared with
the Amiga. I produced a CD cover for an ISP with Paintshop
pro and thought I had hit the big-time. Looking at it now
I could do it in ten minutes.
Back then I taught myself how to hand code html and as things
have developed it has proved a very useful skill. Every week
I throw together demo pages for people and upload pages of
on-going projects. I have used Photoshop since version 4 and
still use the old 3DS4 (dos). I often do a run of work with
Bryce and every now and then I have a dabble with Poser 3.
Last year I was given a demo of Pixologics ZBrush and for
some reason I took to it immediately. I think the combination
or 2D and 3D fits my quick-fire style and lets me see results
with hours not days. At first I struggled to grasp the concept
of modeling an object, placing it in a document window but
then not being able to adjust it's position again. It was
radically different than the software that I had been used
to. I started to post my feeble attempts on a ZBrush forum
and was well received from day one. Unlike other forums I
was encouraged to post my work whatever the standard. So I
did.
Within weeks Pixologic contacted me and asked me to join their
beta testers and gave me the next version of the software
and said go for it.... so I did! I had to keep posting and
asking questions, how do layers work in ZBrush? How do I light
a model correctly? One guy who really helped me went by the
pseudonym of `Pixolator`. He set the benchmark for me back
then and I was determined to learn some of his techniques.
I contacted him privately and asked how he got glossy lips
on his images, how did he make the eyes so well. He helped
me by email and by posting tutorials on the forums. Earlier
this year Pixologic started the `Zbrush Central` forum run
exclusively by Pixologic staff and their software creator
Ofer Alon who it turned out, was Pixolator! Helped by the
master all along! I have now produced 150+ images in Zbrush
and I am fairly competent at producing quality images that
use some of the amazing features found in the program. I would
say one of the most powerful features of the program (and
believe me there are many) is modeling. You can take a default
sphere and within minutes mould it into what ever you can
imagine. The modeling is done in an `edit` mode that keeps
the sphere live and shows your modifications in real-time.
You can `pull` a nose out of a head and then indent the nostril
holes. Follow this by subtly raising the edges around the
holes and you have a perfect nose. It is hard to describe
how responsive the software is but I would say it is the easiest
modeling tool I have ever used. Add to this that the latest
versions export and import DXF (3DS) and OBJ (Light wave)
formats and you have one powerful piece of kit. It is the
kind of application that is very hard to label. OTHER APP
is where you normally find it in On-line graphic sites.
I have found a spirit of helpfulness and camaraderie
attached to this software that is unusual in the graphic forums
I have visited in the past. New users aren't afraid to post
work as the criticism is always supportive, helpful or informative
(telling where to find a tutorial to help with a problem).
I still feel that there is a lot for me to learn about ZBrush
but it is always fun and fast.