|
 |
A
LITTLE HISTORY

I started dabbling with
computer art in about `93 with an Amiga 1200. I can still
remember thinking how great it was having a palette of 256
colors in Deluxe Paint. I cut my 3D teeth on the Amiga as
well using `Imagine`. My first PC was a 4meg 486 and I started
using PC Paintbrush. I always thought that software was odd
as they gave away a tin of pencils with the disks? Contradiction
in terms really! I have always illustrated for pleasure and
started college doing commercial graphics but became disillusioned
with the whole scene very quickly and decided to take another
career route. The first bite at serious software came with
my DX2 66 and Paintshop Pro. That, coupled with a co lour
dot-matrix printer seemed like a revolution compared with
the Amiga. I produced a CD cover for an ISP with Paintshop
pro and thought I had hit the big-time. Looking at it now
I could do it in ten minutes.
Back then I taught myself how to hand code html and as things
have developed it has proved a very useful skill. Every week
I throw together demo pages for people and upload pages of
on-going projects. I have used Photoshop since version 4 and
still use the old 3DS4 (dos). I often do a run of work with
Bryce and every now and then I have a dabble with Poser 3.
Last year I was given a demo of Pixologics ZBrush and for
some reason I took to it immediately. I think the combination
or 2D and 3D fits my quick-fire style and lets me see results
with hours not days. At first I struggled to grasp the concept
of modeling an object, placing it in a document window but
then not being able to adjust it's position again. It was
radically different than the software that I had been used
to. I started to post my feeble attempts on a ZBrush forum
and was well received from day one. Unlike other forums I
was encouraged to post my work whatever the standard. So I
did.
Within weeks Pixologic contacted me and asked me to join their
beta testers and gave me the next version of the software
and said go for it.... so I did! I had to keep posting and
asking questions, how do layers work in ZBrush? How do I light
a model correctly? One guy who really helped me went by the
pseudonym of `Pixolator`. He set the benchmark for me back
then and I was determined to learn some of his techniques.
I contacted him privately and asked how he got glossy lips
on his images, how did he make the eyes so well. He helped
me by email and by posting tutorials on the forums. Earlier
this year Pixologic started the `Zbrush Central` forum run
exclusively by Pixologic staff and their software creator
Ofer Alon who it turned out, was Pixolator! Helped by the
master all along! I have now produced 150+ images in Zbrush
and I am fairly competent at producing quality images that
use some of the amazing features found in the program. I would
say one of the most powerful features of the program (and
believe me there are many) is modeling. You can take a default
sphere and within minutes mould it into what ever you can
imagine. The modeling is done in an `edit` mode that keeps
the sphere live and shows your modifications in real-time.
You can `pull` a nose out of a head and then indent the nostril
holes. Follow this by subtly raising the edges around the
holes and you have a perfect nose. It is hard to describe
how responsive the software is but I would say it is the easiest
modeling tool I have ever used. Add to this that the latest
versions export and import DXF (3DS) and OBJ (Light wave)
formats and you have one powerful piece of kit. It is the
kind of application that is very hard to label. OTHER APP
is where you normally find it in On-line graphic sites.
I have found a spirit of helpfulness and camaraderie
attached to this software that is unusual in the graphic forums
I have visited in the past. New users aren't afraid to post
work as the criticism is always supportive, helpful or informative
(telling where to find a tutorial to help with a problem).
I still feel that there is a lot for me to learn about ZBrush
but it is always fun and fast.
|
 |
| |

|
|
|