3D CREATURE IMAGE GALLERY Whether it is a low polygon cat of a 6 million polygon gene stealing alien I love to create them.
As with most of my 3D modeling my favorite workflow is to model the subject from reference in Silo. I tend to keep the model failry low poly and I use 100% quads on all jobs. That way I can be sure that the mesh is also 100% tris when needed.
I tend to use the box modeling method rather than putting a reference sketch into a viewport. I find box modeling to be more organic and lets me be more creative. I then UV map the model using HeadusUV or Silo.
I then create a basic texture map in ZBrush to help me position all the details then add the texture detail in Photoshop. I do all my high polygon sculpting in ZBrush and then export the model and its normal or displacement map.
If I am short of time and I want to see a textured version of my creature I render a grey version in ZBrush. Export the image and bring it into Photoshop. I add a fill layer and set it to multiply then add color over as needed.