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cartoon2D CreatureCustom toys3D CharacterSculpting3D CharacterCustom toys2D character


SKETCHING IMAGE GALLERY
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Pretty much all my projects start as pencil sketches. Most of my work revolves around 3D modelling but I work out the character design in a moleskine sketchbook using a HB pencil or a Faber Aquarelle. I do occasionally sketch with my Wacom in photoshop but I like the relaxed feeling of pencil on paper. After I have the initial brief I spend some time just throwing down some lines in a very loose way just focusing on shape and form and not much else. Once I hit upon a nice shape or silhouette that meets the needs of the job I start refining it a little and work out more of the details, eyes, features, accessories etc. If the design is starting to work I'll do some rough turnarounds to get a feel of the character in 3d space. If it's going to be modelled I need to be thinking in 3D right from the start.

For a character model you can either do a model from reference images imported into viewports in which case you need an image representing the front and side profiles. With box modelling it is much more like working with clay and you refine a character from a basic primitive in a perspective view. Knowing how I intend to model a project dictates how I will prepare the initial sketch. Having a character worked out in 3D dimensions at pencil stage saves time later down the line.






 

     

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