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If
you are interested in commissioning
me click here please
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AUTHOR
INFORMATION
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| I
started dabbling with computer art in about `93 with an Amiga
1200. I can still remember thinking how great it was having a
palette of 256 colours in Deluxe Paint. I cut my first 3D teeth
on the Amiga as well using `Imagine`. My first PC was a 4meg 386
and I started using PC Paintbrush. I always thought that software
was odd as they gave away a tin of pencils with the disks? Contradiction
in terms really! I have always illustrated for pleasure and started
college doing commercial graphics but became disillusioned with
the whole scene very quickly and decided to take another career
route. The first bite at serious software can with my DX2 66 and
Paintshop Pro. That coupled with a colour dot-matrix printer seemed
like a revolution compared with the Amiga. I produced a CD cover
for an ISP with Paintshop pro and thought I had hit the big-time.
Looking at it now I could do it in ten minutes. |
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| Back
then I taught myself how to hand code html and as things have
developed it has proved a very useful skill. Every week I throw
together demo pages for people and upload pages of on-going projects.
I have used Photoshop
since version 4 and still use the old 3DS4 (dos). I often do a
run of work with Bryce and every now and then I have a dabble
with Poser 3. Last year I was given a demo of Pixologics ZBrush
and for some reason I took to it immediately. I think the combination
or 2D and 3D fits my quick-fire style and lets me see results
with hours not days. At first I struggled to grasp the concept
of modelling an object, placing it in a document window but then
not being able to adjust it's position again. It was radically
different than the software that I had been used to. I started
to post my feeble attempts on a ZBrush forum and was well received
from day one. Unlike other forums I was encouraged to post my
work whatever the standard. So I did.
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Within
weeks Pixologic contacted me and asked me to join their beta testers
and gave me the next version of the software and said go for it....
so I did! I had to keep posting and asking questions, how do layers
work in ZBrush? How do I light a model correctly? One guy who
really helped me went by the pseudonym of `Pixolator`. He set
the benchmark for me back then and I was determined to learn some
of his techniques. I contacted him privately and asked how he
got glossy lips on his images, how did he make the eyes so well.
He helped me by email and by posting tutorials on the forums.
Earlier this year Pixologic started the `Zbrush Central` forum
run exclusively by Pixologic staff and their software creator
Ofer Alon who it turned out, was Pixolator! Helped
by the master all along! I have now produced 150+ images in Zbrush
and I am fairly competent at producing quality images that use
some of the amazing features found in the program. I would say
one of the most powerful features of the program (and believe
me there are many) is modelling. You can take a default sphere
and within minutes mould it into what ever you can imagine. The
modelling is done in an `edit` mode that keeps the sphere live
and shows your modifications in real-time. You can `pull` a nose
out of a head and then indent the nostril holes. Follow this by
subtly raising the edges around the holes and you have a perfect
nose. It is hard to describe how responsive the software is but
I would say it is the easiest modelling tool I have ever used.
Add to this that the latest versions export and import DXF (3DS)
and OBJ (Lightwave) formats and you have one powerful piece of
kit. It is the kind of application that is very hard to label.
OTHER APP is where you normally find it in On-line graphic sites.
I noticed recently that `Renderosity` (www.renderosity.com) gave
ZBrush it's own gallery area alongside the likes of Bryce, 3DS,
Lightwave etc. I have found a spirit of helpfulness and camaraderie
attached to this software that is unusual in the graphic forums
I have visited in the past. New users aren't afraid to post work
as the criticism is always supportive, helpful or informative
(telling where to find a tutorial to help with a problem). I still
feel that there is a lot for me to learn about Zbrush but it is
always fun and fast. |
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