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END
OF YEAR OVERVIEW
Very little has happened this last couple of months due to
unforeen family issues. I have taken on as little work as
possible and as such the updates for this website have been
minimal.
I ended the year on a Lightwave note. The months of October
and Novemeber saw me working on my
Dragon project and a few other test projects to improve
modelling skills.
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26.08.02

Race Illustrations
for Realms of Torment
Realms of Torment is a next generation MMORPG set in
a medieval fantasy world featuring 3D accelerated graphics
which take full advantage of Nvidia's geforce3 and geforce4
technology. The core of Realms of Torment is made up of
country vs country strife with RTS elements mixed in.
I have been commisioned to provide character race illustrations
for the major races in the game; Human, Elf, Orc, Angel,
Fallen One and Demon. Most of the work is being done in
ZBrush, hopefully a first!
Realms press release
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AUGUST
2002 OVERVIEW
Back at the graphic grindstone this month. Projects include...
-Set of images for Realms
of Torment. A MMORPG (Massivly Multi-player Online Role
Playing game), think everquest!. I have provided concept sketches
and character shots. More to follow
-Review of the up coming ZBrush 1.5 release for 3DWorld magazine.
-Review for German graphic magazine Grakik-Video
-Interview with 3DVF on a French graphic site.
-Joined 3DUser as UK adviser for their new 3D Magazine that
is to be released is Taiwan in October. I have been commisioned
for cover art and articles covering ZBrush.
-I purchased the SGFX Mobile and managed to get the plates
sorted
(S5 GFX). I picked up a Moondust Silver Cougar.
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Book cover © Ken Brilliant |
14.07.02
Ken Brilliant (Brilliant Creations)
has written his first book
entitled 'Creating Digital Dinosaurs'. Learn how to create
realistic dinos with wrinkles, neck frills and a full compliment
of teeth! Not specific to one graphic package Digital Dinos
teaches you how to combine your artistic talent and 3D skill. |
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MARCH-JULY

3DVF has placed an interview
with me on their website in French and English. Read
it in English here
-Very
limited amount of work added during this period as I moved
job and moved house and bought some new graphic equipmemt.
I was unable to work on any projects and took on no new
commisions but managed to add machines to the collective:
-1xDuron
1.3, 256RAM, 64 meg GeForce2 card. THis one is used as a
server machine and for mail and ICQ. I put a 15" TFT
screen on it and it sets next to the 21" graphic monitor.
-I was asked to look at C4D and it's ability to use ZBrush
models and textures and Body Paint came with it.
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14.02.02
Lots
to report this month so far.
- SOUTHERNGFX get new tools for the graphic tool box:-
-Lightwave Version 7.0 (Review coming soon for 3DLinks)
-Rhinoceros Version 2.0

image of the month January 2001
(Images in ET gallery)
-Last month saw the launch of the premiere Japanese 3D application
ET SHADE R5. My review image for V4 made it to their image
of the month site. I will be reviewing R5 later this month.
-DeepPaint 3D and TextureWeapons
Made it into ET
SHADE gallery with some images from version 5
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03.02.02
'ASCENSION' IMAGE RELEASED 3rd FEBRUARY
A three week long commission for Pixologic.
'Ascension' is an image that started life as a pencil sketch
and finally turned into one of the biggest ZBrush projects
I have done to-date.
TO be used in 3DArtist #47, Game Developer Magazine and COmputer
Arts Magazine.
Check it out at ZBrushCentral
or see what people have to say at Renderosity
and 3DCommune |
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01.02.02
ZScripts
are the new kid on the block and over the past few months
every one at ZBrush Central has been designing their own.
Dave Bushnell from Pixologic has started a series of lessons
that week be week improe your knowledge of ZScripting.
Or take a look at some of my ZScripts on the resource
page at ZBrushWorld |
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10.01.02
A
new ZScript added, ALPHAMASTER.
Manages all your Alphabrushes. |
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08.01.02
ZBrush
World going strong so far. Loads of people are using
the chat room that I provided. I need to look at getting
a new script that will allow cut and paste.
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01.01.02
ZBrush
World Uploaded today!!!
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01.01.02
ZBrush
World Uploaded today!!!
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01.01.02
Happy
New year to one and all.
Old gallery archived at 12.01 01.01.02
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15.12.01
Texturemaster review hits 3Dlinks site
The
review makes its way over to 3Dlinks..
TextureMaster
was a big help in creating this head study. I modeled it
using a basic sphere with a high mesh resolution and the
usual `draw pointer` and `move` buttons in the transform
panel.
3Dlinks
puts up a page of links to ZBrush
tips and tutorials including some provided by SGFX
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