Visit ANARK

A powerful integrated media content authoring solution.
Windows 98 SE/2000/ME/XP
$995.00 MSRP


Supported Media:

.3DS 3D objects
wav files (sound)

Media: .avi, .asf, .wma, .wmv,
Qucktime version 3 .mov, .qt
MPEG (video & audio) .mpg, .mpeg, .m1v, .mpe
Audio, .mp2, .mp3, .au

Image files, .png, .tga, .tif, .psd, .bmp, .jpg, .tiff
Behaviour scripts, .bvs
ANARK STUDIO version 1.0
REVIEW By Neil Lucock





INTRODUCTION



Anark Studio (AS) is designed to manage content created in other applications. The introduction says that it allows you to create digital projects for distribution by the net, an intranet or perhaps a PC running a display on a sales stand. You might also use it to write a training course. It runs under Windows (Win 98 SE, Win Me, Win 2000 or Win XP). The suggested minimum specification is a P2 of 300 mhz or better with 128 MB of RAM. I installed it on a P3 700mhz running Windows 2000 with half a gigabyte of RAM. The minimum install is 15 MB, I did the full install and it took 27 MB. The software also installs the client needed to read the files in Internet Explorer. Most of the space is taken up by the tutorials and sample files.

AS comes in an attractive shaped box with a translucent plastic outer part with a printed cardboard inner. The box only tells you what it is on the cover (Anark Media) as this is not the sort of program you would buy on impulse (it costs $995). However, if you were looking to buy this sort of program and found AS on the shelf alongside its competitors, there's nothing on the box to give you any clue as to what it can (or can't) do. The manual and the box both say "Anark Media" on them and have stickers attached to say the product is called "Anark Studio", although inside everything says Anark Studio. The manual measures 9 by 7 inches and is about half an inch thick (190 pages). The softback (thin card) cover is full colour, the pictures inside are black and white on paper of above average quality. The book is well indexed and contains a lot of information on using the embedded JScript 5.5 scripting language (about half the book is about scripting) If you were regularly using the book as a reference, I think it would start to fall apart. If you are paying around a thousand dollars for a program, It's not too much to ask for a manual that lasts. Buy some transparent adhesive plastic film and back the book as soon as you open the box if you want it to remain in decent condition. The box also contains the CD in a jewel case and a folded cardboard spacer to stop the two items rattling



FIRST IMPRESSIONS

I first thought that the program was intended to be another version of Flash, in that it has a lot of elements in common with Flash. If you are familiar with animation, setting keyframes and adjusting properties over time, you'll feel instantly at home. Even some of the hotkeys are the same (as Flash), so adapting to Anark Studio will not be hard. However, Flash is intended to make animated graphics for the web, this program has a different focus. AS will be useful if you already have movies, sounds and artwork that you want to display. It's not for creation, although there are creative parts to it. When you start the program, you are presented with the following screen.



This can be divided up into three major areas. The largest part is taken up by the workspace, the largest area on the upper left. This is plain black for a new project, (I imported a 3D mesh, just to make the picture look nicer.) There are several 3D Studio meshes provided. The workspace is where you can manipulate your graphics and see how it will all look. To the upper right is the Inspector panel. This will change depending on what is selected. It shows the position of objects and various other qualities. Below that is the Library panel. Anything that you intend to use in AS must first be brought into the library. From there it can be placed into the workspace and used. Across the bottom is the Timeline panel. To the left are details of every object imported into AS.

If you want to change an item, you can either select it here or click on it in the workspace. To the right we have buttons built in to the timeline. AS uses layers, so you can select a layer and perform actions (such as animate) the content of a whole layer or just an item within it. You can lock a layer to prevent any changes or make the layer (or item) invisible. The area to the right is our timeline. AS allows you a maximum time of ten and a half minutes. You set a keyframe at the time you want, move (or change) the item in the work area, set another keyframe etc until you have made the things in the workspace do whatever you want.
The scripting support is the part that will allow you to get the most out of the program. More about that later.

FIRST ATTEMPTS


'AS' comes with some nice tutorials. I found them very useful, they were well written and introduced new ideas at a sensible rate, so I was not bombarded with too many new ideas at once. It's well worth working through the tutorials just to see what the program is capable of. I particularly liked the one where you map a video (of some fish) onto a sphere and I spent a good half an hour making movies (in Poser) and mapping the image of a walking woman onto a ball as it bounced around the workspace. Video can come from a local source (a hard drive or CD) or can be streamed from the web. AS has a buffering function to allow you to show a "loading" screen and it will automatically cancel this and start playing the video when it is ready.

I then tried the 3D model import. This was my first disappointment. AS only imports 3DS models. (They provide a few sample models for you to use.) To import any model (such as a 3D logo) it must be made in 3D Studio Max 2.5 (or later). I don't have 3DS Max, but 3DS is a common file format and a lot of 3D graphics programs can write 3DS files. I tried Truespace 5 and, as you can see in the first picture, the "D" of "3D Links" was filled in. I then tried something made in Rhino and it did not work.

I can not say if it was the fault of AS or the programs exporting the 3DS files, but I would have liked to have seen Wavefront obj and Lightwave's lwo formats also supported, just to give the program's users a wider selection of creation software. The manual gives five pages of useful advice on how to export your 3DS Max models, but says nothing about anything else. DXF is also very widely used, but DXFs do not have any UV mapping, perhaps this is the reason why it isn't supported. An imported 3DS file (such as a logo) still has the letters as individual elements when imported. You have to move it with the "Group" tool if you want it to stay together. If you want to move individual letters (or change their colour) this is still possible. You cannot assign a new texture map to an object, but you can assign a texture that has been brought in on an object to something else. I felt that this was rather limiting, as there are some primitives provided with the program and it would have been nice to assign textures to them.

AS allows you to set lights to animate your workspace. I very much liked the subtle effects you can obtain by animating the light colours. Make something simple, then change the colours every couple of seconds, it looks great. You can set just about any property of a light that you can think of. In this AS is very much like a 3D program, your lights can be Point (360 degrees) Directional (parallel) or a Spotlight. Adjust the colours (diffuse, specular and ambient) the range, fade rate etc.

You can import sounds as wav files (no other options) and there are lots of settings to play with. Music can be streamed from a remote source (a URL needs to be supplied if you intend to publish your project online). AS does not allow you to create any music or sounds, just manipulate the materials you have made in other programs. It handles a wide range of image files, but does not import .gifs.

Whatever you make, you can view it in IE by hitting the F12 key. This launches a browser window so you can see your changes in action. Note that if you have a Macintosh (or a Linux box) you can't view the files on-line. AS wraps your work into an .am file with the Anark Client Active X control embedded. I would have liked the software to have made something that everyone can see, irrespective of Operating System.
From page 69 to page 153 in the manual covers the use of Microsoft's JScript 5.5 scripting language. You can assign behaviours to objects in your project. This feature adds a lot of power and flexibility to AS if you can use it.

The manual is honest, it does not attempt to act as a handbook for JScript 5.5, but if you do not know it and want to make the best possible use of AS, I think you would be well advised to buy a dedicated book and learn it properly. The manual gives you a scripting object reference, showing how each behaviour takes arguments (around 50 pages) and an overview of scripting. There are a couple of URLs to Microsoft's JScript user's guide and command reference, lists of reserved keywords and a brief overview of the subject. AS error-checks the behaviours you script. One feature I really liked was the behaviour examples included with the program.

They give you an html page with around 50 behaviours listed.


Click on the behaviour name and you can see the script. Click on the example link and you can see it in action. There's a brief description of what the behaviour does too.



At the back of the manual there's a scripting glossary and a copy of the licence. The glossary is useful, but I was not was not very happy with something I noticed in the licence. It says that the software may automatically communicate with Anark's servers to check for updates. This may be done with the best of intentions, they presumably want you to have the latest features and bug-fixes available, but I would much prefer software not to connect to anywhere without my say-so.

Update advice can be easily sent out by email with a URL for registered users to visit. If my PC is communicating with someone's servers, I want to know what information is being sent. I hope that I'm mistaken, Anark describe themselves as honest and trustworthy on their web site, but too often this kind of behaviour results in data being collected and sold to other companies. Any good firewall will stop this sort of thing.

CONCLUSIONS

Anark Studio is a rather specialised piece of software. If you already have video, sound and 3D models, this might be just the tool you are looking for. If it is, you'll really need to know (or learn) JScript in order to make the most productive use of it. The manual could have been bigger. If you are paying $995 US for it, you might expect something a little more comprehensive and substantial. Links on the web to the JScript reference pages at Microsoft are not the real answer; URLs change, servers go down. I'd rather read a well written manual than read things on a monitor. The software is easy enough to use, the tutorials give a good introduction to what it can do and the Behaviours supplied (with the previews), give you a good start. Having said that, most of the power comes from JScript.

You'll need to learn it to get the best out of Anark Studio. The import and export options could be better too. To sum up, a useful and clever program let down by a manual that does not do it justice and limited import and export capabilities.

Microsoft Windows 98 SE/2000/ME/XP
Pentium II 300MHz or better

Microsoft DirectX 7 or later
128 MB of RAM or more

Any graphics card that supports DirectX 7 or later (example: NVIDIA GeForce2 MX or later)

Windows Media Player 7 installed
Microsoft Internet Explorer 5.0 or later

Minimum of 15MB free disk space