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ARGON
REVIEW
Software that works the way
you think
| INTRODUCTION
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Argon
is the middle product in a range of graphics tools from Ashlar-Vellum
and costs $995. The company advertises its products as "Software
that works the way you think".
I'm always sceptical about such bold advertising claims so I'll
be wanting to see if their claims are really true or just hype
as I learn how to use their product. |
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So,
what do you get for your money (or even better, your boss's money?)
The box is robust and is intended for storing the spiral bound manuals
after you start using the software. They even show you how to fold
the flaps to achieve this. Okay, it's not rocket science, but if
the rest of the package has the same attention to detail, we're
onto a winner. Inside there is a CD and three manuals, each measuring
8.5" x 8.5" (22 cm x 22 cm for those of a metric disposition).
The Getting Started book is only a quarter of an inch thick, but
once you've learned what is in it, you'll put it back in the box.
The other two (Volumes I & II of the User Guide) are each an
inch thick. They are all printed in black and white with grey shading.
The manuals are clear and easy to read with clean illustrations.
I suspected that I was going to like this.
The manual says that the minimum system is a PII with Win 98, 256
mb of Ram and 150 mb of hard drive space, although they recommend
a P4 or Athlon, with Win NT or 2000, 32 mb of video memory, half
a gigabyte of RAM and a quarter of a gigabyte of hard drive. I installed
it on a PIII running at 700 mhz, 512mb of RAM, Win 2000 and a NVidia
TNT graphics card with 32 mb of memory. It used 162 mb of my hard
drive. Argon also runs on Macintosh, but the version for OSX is
not due to be released until the middle of 2002.
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| FIRST
IMPRESSIONS |
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I started working my way through the 3D Modelling "Getting
Started" manual. I was impressed. The book was well written,
all new terms were explained and it was very logical. They don't
try to tell you everything about a group of tools, they let you
start making something, telling you first which tools you are going
to use. Every step is preceded with an explanation of what the step
is intended to create, with easy to follow illustrations.
However, I made a mistake with some of the lines in the piece I
was making for the tutorial. I tried to find out how to join two
adjacent vertices, but after quickly checking out the menus I decided
to find it in the on-line Help section.
I got the following message: "the on-line help section was
not finished because we put so many new features into the software".
A rather weak excuse, I thought. They provide a link to their web
site where you can download either a PDF or the Help section (either
10 mb or 7 mb). This is not good enough.
It might be easy enough to download it, but if you buy $995 worth
of software, you expect it to be finished and that includes the
Help files. The 7 mb Help file was created on 20th December 01,
the executable was made on the 19th November. The Software arrived
in February 2002 and this review was done during March. Were they
trying to get a month's sales in before Christmas? Is this the sort
of thing you buy as a present?
It's irritating to have to spend 43 minutes downloading something
that should have been included in the review copy. Ashlar-Vellum's
quality control seems to have slipped a bit at the production stage.
The downloaded Help files had a few "This page cannot be displayed"
notices, but the pages that were there were well written and useful.
Okay, perhaps the production schedule was a bit too optimistic,
perhaps they misjudged the time needed to write the Help files and
do the same high quality job as the rest of the package, but even
including the work done to the publication date would have been
better than nothing. The Help file had probably been in existence
for 6 weeks when this package was shipped. No excuses for not including
it.
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| FIRST
ATTEMPTS |
|
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The
tutorial makes the metal chassis from a set of roller blades.
You are taught to use some of the more common tools and are
introduced to their "Drafting Assistant".
Don't be alarmed, it's not another animated paper clip! When
you select a tool to use, you get temporary lines appearing
showing where intersection points are. |
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When
you start the program, the interface looks clean and uncluttered.
You have the usual menu entries across the top, with a useful message
line just below. This tells you what to do to use the tool you have
selected. You also have a toolbar at the top for changing the zoom
and display options. Down the left side you have groups of tools.
The icons are reasonably easy to understand. The toolbars float,
you can put them anywhere you choose. You can even tear off the
sub-menus and use them as a toolbar, a really clever option if you
are using a particular group of tools a lot.
To the right is the trackball which allows you to alter the view
interactively or change to one of the preset views. Argon allows
you many options in setting views, but the 4 views display (top,
left, front and perspective) isn't there. You have one window to
work in and you have to change the view to access the part of your
model that you are working on. On other 3D programs I've found this
method to be sometimes irritating, but with Argon it was so easy
to change views that I grew to like it. With Argon's Drafting Assistant,
aligning things with other points or lines is remarkably easy. However,
it sometimes presumes that you want to do something else and does
what it thinks you want. I found that I was constantly turning off
the thing to align something where I wanted it, then turning it
back on.
Another useful feature is the data entry fields at the bottom of
the display.
Make a square (for example), then type in the values you want (such
as the length of the sides) to change its shape or position. I found
it easy to make accurate shapes. There is also a memory indicator
to show how you are doing for RAM and Virtual Memory. The manual
warns Macintosh users to be careful if only 5 mb is left as the
program may crash.
I crashed the program once. I did a render to see what my work looked
like, decided that it was okay and that I didn't want to wait for
the rest of the piece to render, so I hit Escape to stop it. It
fell over and I had to close the program. When I started the program
again, Win 2000 ran like a lame dog, I had to re-boot. Argon has
a high memory requirement and I felt that even with a machine that
exceeded their specifications, my PC was having trouble keeping
up. I've used Rhino, which does a similar job, but it even runs
on a wind-up clock, so I'm not sure why Argon requires so much memory.
Slow response became annoying when I made the modem model (see below).
The memory count was 186 mb (on a 512 mb computer). It showed the
hourglass icon whenever I changed the viewpoint. (this might have
been video memory, only 32 mb) In the end I stopped working on the
model. It had hardly reached the level of complexity of some of
the things I have made with other 3D programs, but Argon felt like
we were wading through treacle.
There are layers so that you can selectively work on a group of
objects without affecting other things. At the end of the tutorial
you render the skate model.
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I
had a quick look at the supplied textures. They give you enough
to get started with; 114 including lots of wood textures. Their
textures are nice but what if you want to put your own texture onto
something you have made? Here it becomes a bit clumsy. You have
to drop your texture into one of Argon's directories, then apply
one of the supplied textures to the model (as your texture won't
be displayed). Then you edit the object's properties and select
the texture you really want. I tried to do this but it had the "Texture
file" box greyed-out when I had a metal texture on my object.
I changed this to rock texture, then swapped this for my own texture
and it worked. What's wrong with the "import texture"
procedure that nearly every other program uses?
I was pleased with what I'd produced with the first tutorial, but
there was more. Argon can make your model into engineering drawings.
Three clicks and it converts the view into line drawings. You then
use the dimensioning tool to measure between points and put captions
on.
In this aspect, Argon acts as a CAD package. Not only can you show
a client what the finished product looks like, you can give them
accurate drawings to make the real one.
I enjoyed their Getting Started tutorial. Congratulations to the
person who wrote them, you've done a good job. The other two books
explain all the tools in detail. This is one serious piece of software,
and you are not going to learn how to use it in a couple of days.
It doesn't matter how well written software is, if the manuals do
not provide the answers and you don't realise what you can do with
it, they have wasted their time. Did I mention that you can do animations?
Argon produces Quicktime movies. It uses NURBS (Non-Uniform Rational
B-Splines) and even goes to the trouble to tell you what they are
and provides a couple of examples of how they would be used in industry.
|
| MAKING
A MODEL |
I
had a go at producing something for myself, an internal modem I had
sitting on top of my PC. It was then that I found a few inconsistencies
in Argon's behaviour. With the magnify tool, you click it once and
that's it. If you want to zoom in some more, you have to click it
again.(note; you can right-click to zoom in or out) With (for example)
the Boolean tool, you click it once, use it and it stays active.
The Snap tool was another one I found awkward. If you use their Drafting
Assistant, it alerts you to intersections and joins lines together.
I tried to make a 2D shape so that I could sweep it. I had to turn
Snapping off to get something aligned where I wanted it. Other tool
dialogs stay on the screen, but you have to close the Snap dialog
before it works. I wanted to leave it where I could get at it.
I wanted to loft the shape that I had made. It said that the shape
was not a closed one. I had wanted to make something with a hole on
the middle (the backplate to the modem I was making) I had to delete
the "hole" I wanted, loft the shape as a solid, then Boolean
a hole through it. Not the end of the world, but I expected it to
be able to loft a shape with holes in it. That's how I think.
The program occasionally gave me a meaningless message saying that
it could not loft yet did not tell me what to do to correct the problem.
If you have not made a closed shape, it would be nice if a program
that "thinks as you do" told you what to do about it.
I made the modem's motherboard and coloured it green. Somewhere along
the way Argon decided it should be grey. I opened the dialog box and
changed it back, but the program had a mind of its own and it remained
grey. I made one of the smaller items on the motherboard, coloured
it, then made some copies. The copies did not keep the original's
colours. (You can see the original item is green and silver, the copies
are dark grey). I also found that if I changed to a Top view to align
something, I'd put it where I wanted it, then change views and find
that it had moved! If you move something left to right in a Top view,
you do not expect it to have dropped down or shot off in another direction.
The Drafting Assistant can be really useful, brilliantly so. It was
a delight to use it to make the motherboard, but at other times it
was a real annoyance.
I couldn't find out how to import a background (the program includes
background settings but doesn't detail how to put a picture as a background),
but the "import .bmp" put one into the workspace. It disappeared
as soon as I changed the viewing angle. I suspect it has gone between
the motherboard and the case, as I could not find it on-screen again.
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| CONCLUSIONS |
I started off really enthusiastic about this software. I still like
it, despite the problems I found. The manuals are excellent quality,
the program has a lot of features and although it will take a long
time to really master, the manuals will certainly go a long way in
enabling you to get the best use out of it.
The Drafting Assistant is great when it does what you want, but some
simple tasks seemed awkward. You need to read the text field under
the menu bar and keep an eye on the data entry fields at the bottom.
Argon likes memory and became really sluggish with a large file. Having
said that, the renders were comparatively fast even with everything
enabled. If you are looking for a fully featured tool for 3D illustration,
Argon has probably more tools than you'll ever need. I'm not sure
if the program "works the way you think" or just encourages
you to think the way the designer thinks.
I'd say it has all the qualities we associate with genius: it is tremendously
clever but has a tendency to be quirky. Persevere with Argon and you'll
appreciate it for what it is; not perfect, but a very good piece of
software for the price. |
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