
PUBLISHER:
Taschen
www.taschen.com
by Julius Wiedemann
Publishers
Quote:
The first book in our groundbreaking new series on
digital culture focuses on beauty and cutting-edge computer-generated female
characters. Whereas most books on digital creation concentrate on technique
and include detailed "how-tos," Digital Beauties is all about
exploring the artistic achievements of today's best designers without a
lot of complicated technical jargon.
Editions:
English/French/German: 3-8228-1628-0 (December 2001)
Japanese: 4-88783-084-X (December 2001)
List Prices:
USD 40.00
GBP 20.00
EUR 32.00
JPY 4500.00
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DIGITAL
BEAUTIES
BOOK REVIEW
| INTRODUCTION
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Digital Beauties is a thick book. I mean big-old-wedge-of-paper
type of thick book. It has a thick glossy cardboard cover (flexi
cover I believe the official term is these days). The book has nearly
600 pages containing the work of around 100 digital artists. The
content of these images is primarily studies of digitally created
women. Although the book cover states that there are 2D and 3D CG
characters I found that almost all images are 3D with a few 2D thrown
in for good measure. Many of the artists in the book use 2D applications
to do post-production (i.e.. After rendering in a 3D package) in
applications like Photoshop.
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| FIRST
IMPRESSIONS |
I have to say that on more than one occasion I have been heard
to say `wouldn't it be nice if one day someone put all these
images from renderosity into a book it would sell a million`.
Well, Taschen got someone to do it, or at least something very
similar.
The book gives each artist a page of narrative and splits that
into three languages. English, French and German. The top of
this biography type page gives email/website information, country
of origin, copyright information and a list of the software
used in the creation of the images. |
Digital
Beauties
Author(s): Wiedemann, Julius
Flexi-cover, 196 x 249 mm
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This
is then followed by 3-6 full colour images by artist. This,
I have to say, is done in a very professional way with very
high quality (high DPI) images.
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| WHAT
SOFTWARE HAS BEEN USED |
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I was
pleased to see the diversity of applications used in this book covering
a range software that can be found free on cover disks to some of
the most expensive on the market.
I found examples of the following applications and plugins:
Pencil Sketches, inked then scanned.
Curios Labs Poser,
Corel Bryce,
Adobe Photoshop,
JASC Paintshop Pro,
Procreate Painter (Corel)
Robert McNeels Rhino 3D,
Newtek's Lightwave 3D,
Strata 3D,
Rhino 3D
Expression Tools SHADE R4,
3DStudio Max,
Mental Ray,
Combustion,
Inferno,
Henry,
Alias Wavefront Maya,
Right Hemisphere's DeepPaint 3D.
I found Digital Beauties a good example of the principal that all
artists can become computer users but not all computer users can
become artists.There are numerous examples of images created with
Poser and Bryce that are simply stunning and also images that clearly
have been edited out. Interesting there are Maya images that look
badly textured, poorly modeled and, again, not fit to be in print.
Of course there are also the ultra realistic Maya images that match
Final Fantasy quality. In fact, a couple of the featured artists
actually work on FF!.
One piece of software that may be fairly new to US and UK readers
is ET SHADE (now in release 5). This 3D software had been around
for over ten years in Japan thanks to 'Expression Tools'. A lot
of the Japanese artist featured in the book use it as their primary
application and this has lead to a great number of the images in
the book being Manga style (Big eyes, child like bodies etc.).
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| WHO
IS IN IT? |
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I spotted this publication on the shelves of a book shop and the
first thing I did was check the names of the artists that had contributed.
Having read that Steven
Stahlberg,
Daryl Mandryk, Will Kramer
and Rene Morel
were all included I bought it without further a do.
If you aren't familiar with the work of these people take a look
at the links provided and this will give you a good idea of the
quality of digital imagery contained in this book.
However, as mentioned, there are over 100 artists in the book and
each artist gets only a limited amount of space. One big disappointment
is that some of the work chosen for the book doesn't come anywhere
near that of the aforementioned artists. In fact, I would have to
say that some of the work should never even have been considered
for publication.
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| WHY
DO IT? WHY NO MEN? |
Why only female images? Surely if this book is attempting to promote
computer generated humans they should should have considered male
and female character studies?
Well, we all know that some computer magazines put images of pretty
young girls on their cover simply because their target audience is
more prone to buy the offering. I don't know much about Taschen or
the author but this book does border on pornographic at times. There
are a few images in the book that are not only poor in design, composition
and texturing but are also examples of blatant porn. I'm not on an
anti porn crusade here but naked poser female figures in unrealistic
poses shouldn't make it into print in my opinion. There is enough
of that on the www as it is and it only gives credence to the argument
that the 3DCG world is populated by adolescent perverts with little
artistic talent.
Now, to my mind, the readers would have been better served if the
editors had removed the worse 20% of these images and picked a few
more images/artists that promote both male/female, adult and child
studies and not so many nudes. and of course there is always the fact
that if the studies were male and showed their genitals it wouldn't
have made it into print anyway. I would have to wonder what sort of
comments female CG artist would pass on this book?
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| CONCLUSIONS |
In
summary, if you want to see some of the best examples of near-real
CG women and you don't mind a bit of soft porn then buy it.
For me it was worth it to be able to see some of my favorite
artists in print. The nudity doesn't bother me personally but
I found it difficult reading browsing through the book with
my eight year old son hanging around asking what exactly I was
reading!
I liked the artists mini biographies but as I was presented
with the same text in three languages I feel 66% of the books
narrative is a waste for me.
The book doesn't help the cause of the people who are trying
to raise the profile of applications like Poser and Bryce as
it shows as many bad examples as good ones.
Buy it for the good bits and ignore the bad! |
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Taken
from TASCHEN
Almost real.
Building women out of bits and bytes
The first book in our groundbreaking new series on digital culture focuses
on beauty and cutting-edge computer-generated female characters. Whereas
most books on digital creation concentrate on technique and include detailed
"how-tos," Digital Beauties is all about exploring the artistic
achievements of today's best designers without a lot of complicated technical
jargon.
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