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PRICING
* Shade Professional R5/E for Macintosh/US$1,499
* Shade Professional R5/E for Windows/US$1,499
* Shade Personal R5/E for Macintosh/US$499
* Shade Personal R5/E for Windows/US$499
System
Requirements
Windows version
* OS: Windows 2000/XP
* CPU: Pentium-class or compatible
* Memory to launch Shade: 30MB min.
* Memory for simple operations: 64MB min.
* Disk space for standard installation: 60MB min.
* Internet access for license activation and updates
* CD-ROM drive
Macintosh
version
* OS: MacOS 9.0/9.1/9.2
* CPU: Power Macintosh or compatible with a PowerPC CPU
* Memory to launch Shade: 30MB min.
* Memory for simple operations: 64MB min.
* Disk space for standard installation: 60MB min.
* Internet access for license activation and updates
* CD-ROM drive
Note: Shade is not currently guaranteed to work on MacOS X or Classic.
| SHADE
ARTISTS |
| A
few of the artists sites taken from Expression Tools website |
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©
Hiroshi
Isayama
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©
Toru
Kosaka
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©
Buichi Terasawa
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EXPRESSION
TOOLS SHADE
RELEASE 5
REVIEW OF RELEASE 5 OF EXPRESSION TOOLS
FLAGSHIP 3D MODELING AND RENDERING PACKAGE
This
review is based on Shade Professional R5/E for Windows
| INTRODUCTION
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So, what the heck is it? It's Japanese, I know that but I never
saw it on the shelves next to Lightwave or Truespace? These may
just be your first thoughts about this software or indeed my review.
First off, what is Expression Tools SHADE?
It is an advanced 3D modeling/rendering/animation package developed
and sold by a Japanese company called ExpressionTools,
Inc. It offers offers modeling capabilities that use Bezier
curves, top speed, high-quality rendering and animation capabilites.
The
reason I am reviewing it is that I had an opportunity last year
(2001) to review and work with Version 4. I liked the product
a great deal and gave it a good review for In-depth
arts.
Version 5 is now available and I am reviewing the Professional
version. A Personal version (Shade
Personal R5/E) is available and is in essence a cut down
version of the pro one.
I have a special liking for SHADE as they made me artist
of the month on their website with a set of images that
I created with version 4. |
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|
| A
LITTLE HISTORY |
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ETShade has been evolving since the dark ages it seems. Starting
back in 1985 and introduced to the Japanese market in 1986. Computers
in 1986 would have had processor speeds in single digits and memory
measured in K`s rather than MB`s.
Over the decade and a half since then it has seen 10+ upgrades and
has embedded itself in the Japanese 3D market. For my R4 review
I was able to find numerous images created in ETS that lead me to
the conclusion that it could be paralleled with perhaps Rhinoceros+Flamingo
or maybe Truespace.
In recent months I reviewed a book called Digital
Beauties and that contained hundreds of images of the female
human form many of which had been created using ET SHADE.
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| WHAT
FEATURES DOES IT HAVE |
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SHADE has most of the common features you would expect from
a modern 3D package. A full set of modeling tools, texture mapping,
lighting, surface editor, raytracing, radiosity, animation's etc.
It has unusual ways of working but the end results match the more
common packages.
For example, most of the time you start creating something by right-clicking
and choosing either 'Pen' or 'Part'. When I first started to learn
SHADE I had no clue what I was doing or looking for but very quickly
you discover that the different ways-of-working are actually quite
intuitive. |
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As
the package is based around bezier curves that make up curved surfaces
it is possible to create very organic models with relative ease. SHADE
is used in the Japanese motor industry and and the quality of the
vehicle renders that I have seen has equaled the best in the business
(example)
I took my time with version 5 and configured a full set of keyboard
short cuts that speeded up the whole creation process. Without short
cuts I was forever right-clicking and digging through the long menu
lists for features. |
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|
Version
5 came with two spiral bound manuals (unlike my copy or SHADE
R4 which had only PDF's on the CD) .
The first manual is a user guide and covers off every feature
in the package from the basics of the interface to advanced
motion settings. The second volume is a tutorial manual which
has changed very little from the PDF from the last release.
I found both books easy to follow and clearly written. One
challenge for a Japanese company trying to push into a western
market is to ensure that the conversion to English from Japanese
is successful. They achieved it, and did it well in my opinion. |
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| WHAT'S
IN THE UPGRADE? |
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One
thing to mention is the Personal edition that I have already covered.
Many graphic software developers are turning to cut-down editions
of their software to help raise awareness of their products not
least of which is Adobe with Photoshop LE. It seems that Expression
Tools saw this as a mechanism to promote their product line and
have gone ahead and released V5 Professional with a little brother
V5 Personal edition at a very competitive $499.
The main improvements in V5 seem to be based around the animation
features but the website does list all the major enhancements in
this release including:
| Ball
Joints |
-rotate
joints in every direction and follow a path |
| Bone
& Skin functions |
-Allowing
smooth deformation of objects without complicated settings for
multiple objects support |
| Enhanced
Polygon Mesh editing functions |
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| Simultaneous
editing of multiple objects |
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| Adhering
function for Curved Surfaces |
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|
Import function for Motion Capture |
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| Dramatically
enhanced surface attributes |
-Improved
surface attributes in the surface panel |
|
UV mapping and Native MetaRenderer for Polygon Meshes |
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|
Magnet Tool |
-Creates
a magnet objects that can pull on a curved surface or mesh |
| a
Mesh Tool |
-Work
with mesh/polygon objects |
| 3D
modeling function called "Magical Sketch" |
-A
way to use hand-drawn sketches |
|
XVL converter |
-Which
converts between ultralight XVL 3D data and Shade object data.This
allows you to deliver high-quality 3D data created with Shade
via the Internet, and to view 3D data with a web browser using
the included browser plug-in, "XVL Viewer". |
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| THE
INTERFACE |
The main interface, although very barren at first load, is not all
that alien to the western 3D artists eye. It opens with a very familiar
quad layout with top, front, side and perspective views. A few clicks
into the VIEW menu gives us access to all the major panels
and palettes and a right click anywhere gives you even quicker access
to the main tools
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One
of the first things that stumped me with the earlier version
was the way in which items were created in a PART in
the the BROWSER hierarchy.
For example, To create a 'Tin Can' you would make a part called
TINCAN and in that you would place three or four Bezier rings.
These would form your Can. Any ring placed outside the part
would remain just that, a Bezier ring/circle.
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The
'View' menu, as mentioned, gives you access to a whole host
of tool panels. It is from here that you can call up any of
the more commonly used panels and remove the unused ones from
your screen.
It is very easy with SHADE to swamp your monitor with
tool panels that aren't being used.
I keep the Browser, Surface, Camera and Toolbox open all the
time.
CTRL+SHIFT+TAB hides them all. |
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One addition
that I only noticed late in the review was the little bar across the
top of the screen giving me access to things like 'snap' and 'grid'.
Not a great paradigm shift but one more little feature that helps
the user along. In release 4 these features were found in a yet another
screen hogging panel called the 'figure panel'. Less panel= more screen.

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| MAGICALSKETCH
- One of many plugins |
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Now this feature I like!. MagicalSketch is a plug-in
that comes with SHADE. It looks like a kiddies version of Microsoft
Paint and it some ways that is just what it is.
With the pen tool you simply draw squiggles onto the screen.
What MagicalSketch then does is turn your sketch into
a 3D mesh. |
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Within
minutes of finding this plugin I was turning out organic shapes
that could takes hours of modeling. You can even use a revolve
object feature by holding down shift. To add to the mesh it
is simply a case of drawing a circle on the mesh the tuning
it 45 degrees and draw on more contour lines. It really is easy
to use. |
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Once
you are happy with your creation you return to the main application
with the click of a button and your MagicalSketch mesh
is placed into the scene.
I enjoyed playing with this plug-in so much that I even reinstalled
my old copy of version 4 just to see if I had missed it first
time around. |
SHADE
5, like most 3D programs these days, comes with a great variety
of plugins ranging from little utilities to extract alphas from
your renders to full programs such as MagicalSketch.
The plug-ins are all covered in the manuals and are very easy
to use on the whole. Some of them you simply would never use
and others should be integrated into the main program in my
opinion, the SHADE explorer for example.
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| ANIMATION |
SHADE animation is done using differing joint types in your modeling
(slider, rotator, scale, paths etc.) and then setting it all in motion
in the motion window.
I have only had a limited amount of time working with animation in
SHADE and I must admit it seems straight forward. But then I am not
an animator and I don't always design my models with animation in
mind.
 |
I
worked through all the tutorials which included how to create
an animatable 'arm' and how to use the 'skin' feature.
Although I found the basic concepts easy to pick up I did find
it quite time intensive getting all the joint properties correct
and the thought of modeling an arm with mobile fingers felt
daunting. As I said, it seems to have a packed range of features
and I have seen some interesting small animation's created with
SHADE. |
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| CONCLUSIONS |
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I'm biased here. I love the program, but then again I am notorious
for enjoying off-the-wall programs. SHADE isn't as alien as some
people make out, indeed, a great deal of the layout and tool set
is found in all major 3D rendering packages. The animation results
don't match those of the high end packages, yet, but when you think
that a large part of the version 5 upgrade is about making animation
better things could change in the future.
I am more of an illustrator than an animator so this review is biased
in that way. I find the program easy to use and I can create most
of things that I want to with ease. An animator may tell a different
story. I was a fan of R4 and R5 has made me want to support Expression
Tools in getting SHADE established in the western hemisphere.
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| Shade
Professional R5/E (Win/Mac) US$1,499 |
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This
flagship model of the Shade series is designed for professional
use, providing maximum speed and productivity.
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| Shade
Personal R5/E (Win/Mac) US$499 |
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| Try
the Demo |
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