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1. Start to experiment with the MATERIAL MODIFIER palette. Everything
you need is in there or can be included from the Texture dropdown.
For example, take Material Gradientmap2b. Click on this material from
the pop out and it becomes the current, selected material (a)
2. Draw a spere, TOOL/SHPERE. Click on the Material/Mmodifiers button
and you will see three buttons S1, S2 and S3 (S=SHADER). Click S3
and look for `specular`. There is a numerical slider and a graph below.
Slide the numerical slider to 70% and the material becomes more specular
(more highlight on it).(b)
3. Now, click S1, and look down at the bottom. You will find a little
brown image, hold the mouse cursor over it and you will see it is
called the `ABMAP`. This is a TEXTURE and can be replaced with one
from the TEXTURE PALETTE or an imported image. To do this, go to the
texture palette and pick TEXTURE22 (a dirty grey/brown image). Go
back to the MATERIAL/MODIFIERs/S1 and click in the ABMAP area. The
image is replaced with the image from the TEXTURE PALETTE and your
texture has been updated (c)
4. Stay in S1 and adjust the sliders for X factor, Y Factor, SIne
etc. THese change the mapping if differing ways. Experimentation is
the only way my friends. (d) Now, the top button in S1 is the intensity
(make sure that the TEXTURE palette is set to `no texture`). Go to
the COLOUR float or drop down palette. Pick a blue colour. GO back
to MATERIEL/MODIFIERS/S! and reduce the intensity to 80% with the
slider. This allows colour to show through affecting the tint of your
new MATERIAL. Now draw a few spheres. (e) Remember, this is all in
Preview render mode not best render. There is no bump map as yet.
5. Go to MATERIAL/MODIFIERS/S2. Change the BUMP setting to 50%. Click
RENDER/BEST RENDER to see the affect on your spheres.(f)
6. Build a quick model using a sphere and a lttle bit of TRANSFORM/EDIT
OBJECT. Something basic, I used a head with a pronounced lip. (g)
If you left the texture selected it will automatically texture the
head for you. If not, paint it on with `Z` turned off in the DRAW
drop down.
7. Now go to the ALPHA pallet and click Brush 7. Select the SIMPLE
brush (or single layer) from the TOOL palette. The Z tunrned on in
the DRAW palette start to `dab` the image and start to bring the little
bumps `through` the skin of the image. To change the effect, change
the brush colour to a light blue and change the ALPHA to Brush 4.
Keep changing the ALPHA, the DRAW size, the COLOUR and the Z intensity
in the DRAW palette. This will give you a lot of differing style.
(h)
Turn Z off sometimes just to add colour or darken areas. I added some
sphere eyes using the PLASTIC TOY material and BLACK.
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