1.
USING THE TEXTURE AS AN ALPHA
To
create the effects below I first of all exported the texture
map (PSD or BMP) and re-imported it into an alpha slot
ALPHA
IMPORT
To
add this alpha to my model I put the head into EDIT mode (Keyboard
T) then used:
TOOL
MODIFIERS
SELECTION
ALP
This
takes the currently selected ALPHA brush (My texture now in
grayscale see (IMAGE 1.)
and wraps it around my model as an ALPHA MASK. As the alpha
is an exact copy of the texture map created for this head
it fits the model perfectly (Zbrush gave the head its very
own UV coordinates). IMAGE
1. Click for large version