
MAKING ZTOOL EYELASHES IN ZBRUSH
MAKE FINE EYELASHES FOR POSER/DAZ3D MODEL
IN ZBRUSH
back
to tutorials
|
| BEFORE
YOU START |
|
To complete this tutorial you will need the following:
1.
Victoria 2 Head.obj mesh (Any mesh head obj can suffice)
2. The FULL version of ZBrush 1.23B (available
at DAZ3D store)
If
you do not own the full ZBrush 1.23B, I recommend downloading
their DEMO available
from Pixologic here.
You can create ZTool eyelashes with the demo but it is better
to use a large canvas which is only supported in the full
version .
It
is assumed that you will have a basic working knowledge
of Poser and ZBrush and that you are familiar with the general
interface in both applications. This is a PC tutorial and
has not been tested on a Mac.
|
| WHY
DO THIS TUTORIAL |
|
Figure
1.
If you followed the Victoia
2 eyelash mesh removal tutorial you have created
yourself a V2 head that can be used in this tutorial.
The head should NOT have the protruding mesh eyelash
or raised eyebrows shown in Figure 2.
If you use poser a lot you will know that you create
eyelashes by applying a transparency map to a geometry
eyelash. This isn't possible in ZBrush so we can create
a ZTool eyelash by using the Multimarker tool |

Figure
2.
|
|
| IMPORT
AND POSITION A HEAD |
-Import
the head into ZBrush (Click
here if you don't know how)
-In ZBrush, resize the canvas to 2000x2000.
DOCUMENT>MODIFIERS and change
Width to 2000 and height to 2000
-Create
2 new layers. These will be needed later but it helps
to do it now.
LAYERS>INVENTORY>CREATE
twice |
Figure
3.
|
-Click/drag the imported mesh head into the document window.
Any size.
-Enter EDIT mode (T). Rotate the head (click away from the
head and drag) so that it matches the position of the head
in Figure 1.
-Leave edit mode. The gyro will appear. Use this to RESIZE
the head up to the scale shown in Figure one (second panel).
To do this you may need to ZOOM right out so that the canvas
is tiny
Use Keyboard '-' and then Keyboard
'+' to ZOOM back in when done.
NOTE: In the exercise we have not smoothed
the mesh. The head is only being used as a 'guide' for making
ZTool eyelashes and we will not be needed it when the tutorial
is complete. If you want to smooth a mesh
click here
|
| MAKE
AN EYELASH |
-The eyelash will be made on a separate layer to the head.
In the LAYER panel click into the small window with
your eye (See figure 2.) A second click will remove the little
orange triangle switching off the layer.
-Then click on the second small window (Ringed in orange in
in figure 3.) This means you are now working on the second
layer and layer 1 is switched off (Invisible)
Figure
4
NOTE: For
the example in Figure 4. I have used a SHINY material. This
was done to help you see the shape of the lash. I have found
that it is better to use a material with a low SPECULARITY
setting for a final image.
-Draw a 3DRing into the document window. Make sure the Gyro
and MOVE is activated (W)
-Go to the TOOL>MODIFIERS panel and adjust the parameters
in the INITIALIZE menu. This changes the shape of the
3D Ring into a single eyelash
|
Coverage |
170 |
Half
a ring, nearly ;) |
|
SRadius |
9 |
Small
Radius, makes the lash thicker |
|
Scale |
0.01 |
Makes
the lash pointy |
TIP: Save the 3DRing NOW as a ZTOOL
(eyelash.ZTL). Better safe than sorry!
TOOL>INVENTORY>SAVE AS
-Clear the layer (CTRL+'N'). A copy
of the eyelash is still in the TOOL window.
|
| MAKING
A MULTI MARKER EYELASH |
|
The MultiMarker Tool is a way to make a composite Polymesh
out of a number of different objects. For the tutorial we
are going to combine 10-15 of our eyelashes together to
make a composite eyelash ZTool.
-Switch the head/eye layer back on (Click in to the little
window, see figure 3.)
-Make sure you go back to the blank layer to start creating
the eyelashes. (Second box)
Figure
5. Shows you a copy of the eyelash in black and a wireframe
version of the same in orange.
If we saved this out as a ZTOOL now it would be over
a MEG in size so we need to reduce the polygon count
by using
OPTIMIZE in the TOOL>MODIFIERS>
DEFORMATIONS panel
|

Figure 5.
|
-The
result is a much lower resolution version of our eyelash
ZTOOL
TIP: Save the eyelash NOW as
a ZTOOL (eyelashcomp.ZTL).
Better safe than sorry!
TOOL>
INVENTORY>
SAVE AS
The image below was created using a Multimarker ZTool
for the eyelashes. The black around the lids is painted
onto the head after placing the eyelashes.
I will be producing a tutorial showing how to position
the ZTool in the image at a later date. |

Figure
6.
|

© glen southern2002
|
|
|
|
|