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'Poser long neck' is a very serious complaint and
scientists don't fully understand it (well, I don't).
The general thought is that it is caused when a ZBrush
user exports a head from Poser and uses it in ZBrush
to create a morph target. The 'thought' being that
ZBrush has caused it!
Alas, as with so much in todays society, this is an
urban legend and I can quantify that with the following
explanation.
It
is possible to get the 'Poser long neck' problem without
ever going into ZBrush. It can occur by simply exporting
a head from Poser then without editing it (the OBJ
file) in any way, reuse the file as a morph target
and hey presto...long neck!
NOTE: If you have no idea what I am talking about
then you have been doing it right from the beginning
and don't really need to go any further. Just thank
your lucky stars that you don't suffer from Zbrushicus
Stretchhedicus
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Figure
2. The spikes were done on the head in ZBrush
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