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BOX MODELING A DINOSAUR IN SILO 1.4 PART THREE
Extrude again to finish the claw
Tweak the face to get the correct shape. If you have created Triangles use the split and connect method to get them back to quads where possible.
Use the select loop and split loop method to add some splits up the arm
Run a split up the center of the arm and across the creatures back to help give more form to the limb

Run another split around the lower neck
and one around the chest
One around the snout
Add a split loop where the mouth will be
Select the face near the front of the snout to create the nostril
Extrude it out and scale it down slightly
Extrude it twice more and indent the last one giving the nostril a rim.
Use the same process for the eye.
Indent using Extrude

Run a split around the head

and one through the nostril

and one through the eye vertically

Now slowly tweak each point so that it rounds off the eye and nostril area as shown.

Tip: This may take time. Don't rush this part as point tweaking can make all the difference to your model
Split the mouth area again
To get more geometry around the body and head add a split all the way around
Again, in Vertex (point) mode tweak each point until the form looks correct.
Keep testing the Sub-divided model with C and V
To help sculpt the eye area create an eyeball from a sphere
Right click, create>sphere
Using Move, (W) place the eye into the socket
Rotate it to suit
Use C to subdivide the main mesh
Use Subdivision>Refine control mesh. This permanently subdivides the mesh once: giving 4 times the polygon count and lots more geometry to work with for the next few detail stages
 
The result will be something like this
Now use Soft Selection in Point mode to adjust the mesh where needed.
Use the mouse wheel to adjust the fall off.
Push and pull the geometry to suit
Work over the whole model getting the overall shape just right.
Where you wish to add muscle detail, select lines of edges as shown and indent them to give a crease effect.
Adjust polygons in key areas to give the creature some personality in this case...mean!
To detail the eye more add a loop around the entire eye
Indent some edges to give a lower lid effect
As shown
In Object mode select the instance half of the model and delete it
Use mirror (Modify>mirror) to create a full mesh again.
Mirror the eyeball mesh


END



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