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HOW TO EYEBALL IN ZBRUSH
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As
with most graphic packages there are always different ways to achieve
an effect. This tutorial attempts to show you some of the best ways
to make realistic eyeballs
METHOD 1 `PLANE3D AS A TEXTURE`
1. Create a PLANE 3D TOOL from the TOOL panel
2. Turn off `Z` in the DRAW panel
3. Paint your eye onto the plane as you would with a normal 2D package
4. Use TOOL/MRBGZ GRABBER to grab the `eye`.
5. Check in the TEXTURES panel and you will have a TEXTURE
MAP of your eye. Choose TOYPLASTIC as a MATERIAL
and create an eye ball with the 3D Sphere. I also find that I sometimes
need to go to Photoshop to help the eyes a bit.
METHOD
2 `THE SYMMETRY METHOD`
1. Create a 3DSphere with the Toy Plastic material and enter edit
mode.
2. Go to Tools>Modifiers>Initialize and set the VDivide
and HDivide to 256.
3. Go to Tools>Modifiers>Texture and click on Colorize
4. Go to Tools>Modifiers>Symmetry and click on Z, R, and increase
the radial count to about 50 (You should adjust this as needed).
5. Make sure that you have only RGB selected in the Draw modes (Turn
off ZADD).
6. Adjust your draw size to about 20, pick a color for the iris, start
in the center of the sphere and draw outwards, until you have a good
size.
7. Adjust your draw size to something smaller. Choose black and paint
the pupil. Continue this technique with other colors and variations
until you’re somewhat happy.
To enhance this texture....
1. Go to Tools>Modifiers>Texture and click on COL>TXF.
This transfers what you have painted to the texture menu.
2. Go to Textures>Inventory>Export and save it as a PSD. I
think you will see what you can do once you got it into Photoshop.
I like to select the colored area, add noise and a motion blur and
maybe a few other filters. Just play.
3. Save it.
4. Back to ZBrush. Go to Textures>Inventory>Import and select
your new texture.
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