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If you have never modeled in 3D but want to take your first steps then download or watch (stream) these SILO tutorials. They were designed with the absolute beginner in mind so you can work through them at your own pace and get a good grounding in 3D before taking on more challenging projects.
1.01 08.25 Rotate, Zoom, Dolly and Viewports watch DL
1.02 10.47 Faces, Edges, Points and the Manipulator watch DL
1.03 08.33 Using the instance Mirror watch DL
1.04 09.20 Mirroring and Soft Selection watch DL
1.05 18.28 Extruding Splitting and Cutting Polygons watch DL
1.06 06.31 Creating Polygons and Filling holes watch DL
1.07 08.50 The Edge and Polygon Tools watch DL
1.08 05.20 Surface Normals and Back face culling watch DL
1.09 16.15 Lathe, Extrude and Path Extrude watch DL
1.10 11.42 Array and Instances watch DL
1.11 20.00 Scene Editor and materials watch DL
Box modeling
2.01 11.42 -The basic tools for box modeling
-Defining a form and not adding detail
-The reference and starting off with a Primitive
-Mirroring
-Define the form with extrude
watch DL
2.02 22.22 -Refine the form. Establish arms, legs, head, torso, hand, feet. watch DL
2.03 39.50 -Refine the silhouette and pose watch DL
2.04 39.51 -Detail head first pass
-including eye loops, the mouth, ears, nose and nostrils, lips.
watch DL
2.05 13.12 -Detail torso first pass
-Chest, ribs, stomach and abdomen
watch DL
2.06 29.28 -Detail arms and hands watch DL
2.07 16.04 -Detail legs and feet watch DL
2.08 36.42
-Review and amend detail from first pass across the whole body watch DL
2.09 24.34
-Add detail and tweaking 1 watch DL
2.10 40.00
-Add detail and tweaking 2 watch DL
Point by point
3.01 06.01
-Setting up reference images watch DL
3.02 05.42
-Creating eyes for reference and setting material watchDL
3.03 18.56
-Adding the eye polygons. watchDL
3.04 11.24
-Creating the cheek watchDL
3.05 22.41
-Creating the forehead and skull watchDL
3.06 19.49
-Nose and nostril area watchDL
3.07 25.47
-Mouth and Chin watchDL
3.08 23.26
-Neck and shoulders watchDL
3.09 13.51
-Mirroring and final steps watchDL

introductionprimerprimer

Hopefully by reaching this page you are either a very confident 3D modeler already or have worked through either the Nevercenter training videos or the newer Enter 3D tutorials. In this section you can find links to various projects that continue building your skills by showing you a set of project based videos. Each set covers a particular type of modeling scenario that you may be faced with.

Create a Bugapillar creature using primitive shapes added 27.03.2010
Using a design by artist Garath Lancaster (Moopf) this videos shows how to model his Bugapillar creature in a scene using a cube and a sphere as a starting point.
Software used: Silo3D, Cinema 4D, Photoshop.

part 2part 3part 4

Modeling a basic character from 2D reference added 30.03.2010
This project was a commission for 'O' Studios that I did to create two 3D characters from a supplied reference. The characters have no facial details and the project is suitable for beginners.

part1part 2part 3part 4

Box modeling a basic head. 'Little Devil 2010' added 05.04.2010
This a a repeat of a video I did some years ago. I keep getting asked for it so I thought it would be a great time to re-do it and bring it upto date. The session covers the basics of Box modeling and lasts around 2 hours.

part 2part 3part 4part 5
support files
How to model Tado Choop!

Coming soon!

part 2part 3part 4part 4part 5
More coming weekly.....bookmark this page and check back soon....

Coming soon!

part 2part 3part 4part 4part 5
More coming weekly.....bookmark this page and check back soon....

Coming soon!

part 2part 3part 4part 4part 5

 



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