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MAKING EYE MAPS IN ZBRUSH Introduction How to make an image map for an eyeball using symmety Tutorial
Name: ZBrush Eyes Category: ZBrush Author:Glen Southern Publication Date: 01/06/2001 Tools Needed: Copy of ZBrush (demo is ok). It would be advisable to go through the modelling tutorial before working through this one. Skill Level: All Support Files: It is possible to use mouse or tablet for this tutorial. I use both as the need arises.
INTRODUCTION
In this short tutorial I will explain how to create an `eyeball` in ZBrush then paint onto it`s surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application. -First
things first, fire up ZBrush.
-Go into
EDIT mode by pressing `T`.Edit mode should give you the red dot and
red ring as shown below.(2)
SUBDIVIDE
THE SPHERE To begin work on the eyeball texture we can sub-divide the mesh to give us more polygons to paint on. -Open MODIFIERS>INITIALIZE submenu. -Set the mesh resolution to Hdivid=256, Vdivid=128. Now we can start to apply colour to the sphere. -Go to
TOOL>MODIFIERS>TEXTURE and select COLORIZE. -Go to
TOOL>MODIFIERS>SYMMETRY and check `Z` then `R` for RADIAL SYMMETRY.
Set the radial slider to 30. This should now give you a ring of red
dots around the eyeball. We only want to colour the eyeball and not
effect the surface with depth. -Go to the DRAW panel and click the green coloured ZADD button to de-select it. -Now go to the `COLOR` panel on the other side of the screen and select a black colour. Bring the dots on the eyeball together and you are ready to draw your eyeball texture directly onto the sphere.
DRAWING
ON THE SPHERE
-Go to TEXTURE>INVENTORY and EXPORT. This will give you the dialog to save the Texture out as a .BMP or .PSD. It map be a very small texture so you can change the texture size in theTEXTURE>INVENTORY> WIDTH and HEIGHT settings. Change the settings, use CLONE then EPORT the clone. (8) When you
have edited it and want to re-import it use the IMPORT button in the
same window. TO apply it to a ZTOOL, have the tool `live` and editable
in the document window and select the texture that you have imported.
http://www.southerngfx.co.uk glen@southerngfx.co.uk southerngfx@hotmail.com 2001
Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo,
ZBrush, and the ZBrush logo are registered trademarks of Pixologic,
Inc. All other trademarks are the property of their respective owners.
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