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MAKING EYE MAPS IN ZBRUSH

Introduction

How to make an image map for an eyeball using symmety

Tutorial Name: ZBrush Eyes

Category: ZBrush

Author:Glen Southern

Publication Date: 01/06/2001

Tools Needed: Copy of ZBrush (demo is ok). It would be advisable to go through the modelling tutorial before working through this one.

Skill Level: All

Support Files: It is possible to use mouse or tablet for this tutorial. I use both as the need arises.

 


INTRODUCTION

In this short tutorial I will explain how to create an `eyeball` in ZBrush then paint onto it`s surface using the symmetrical mode. The final eyeball can be saved as a .ZTL (native ZBrush object) or you can export the eye texture and use it in any other 3D application.

-First things first, fire up ZBrush.

- Select a Sphere3D from the TOOL panel.

-Click anywhere in the document window and drag-out a sphere.


TIP: If you want to move the sphere around the document window press `W` to get the `gyro` as shown below (1). Then use the `gyro` colored ends to pull the sphere in the required direction.

(1)

-Go into EDIT mode by pressing `T`.Edit mode should give you the red dot and red ring as shown below.(2)


(2) Edit mode

 


SUBDIVIDE THE SPHERE

To begin work on the eyeball texture we can sub-divide the mesh to give us more polygons to paint on.

-Open MODIFIERS>INITIALIZE submenu.

-Set the mesh resolution to Hdivid=256, Vdivid=128.

Now we can start to apply colour to the sphere.

-Go to TOOL>MODIFIERS>TEXTURE and select COLORIZE.
The sphere will turn pure white (if it's not already).

-Go to TOOL>MODIFIERS>SYMMETRY and check `Z` then `R` for RADIAL SYMMETRY. Set the radial slider to 30. This should now give you a ring of red dots around the eyeball. We only want to colour the eyeball and not effect the surface with depth.

(3)

-Go to the DRAW panel and click the green coloured ZADD button to de-select it.

-Now go to the `COLOR` panel on the other side of the screen and select a black colour. Bring the dots on the eyeball together and you are ready to draw your eyeball texture directly onto the sphere.

 


DRAWING ON THE SPHERE

-Begin `drawing` the eyeball texture by starting in the center/front of the mesh, where the pupil should be. (eg. bring the red dots together at the front of the sphere)

-if you find too much colour is being added go to the `DRAW` panel and adjust the 'DRAW SIZE' and 'RBG intensity' sliders.

-Don`t for get the handy CRTL+`Z` undo.

-When you have finished the pupil select another, lighter colour for the iris (I used a couple of shades of grey) and draw the outer ring. Follow this with a thin line of black around the iris and then finish the eyeball with a cream/white colour. (4+5)

(4)
(5)

-You can get different effects by changing the `NOISE` slider/curve in the TRANSFORM>MODIFIERS panel. (6) This will give you the imperfections or striations in the iris. (7)


(6) (7)





CHANGING MATERIAL AND EXPORTING


-At this point you can choose a material for the eyes. (This will only apply to the model if you use it in ZBrush as the materials are procedural.


-To simulate a glossy wet appearance I chose the default `Toy plastic` from the MATERIAL palette. It will update as soon as you select it.

TIP: You can explore the material panel for months if you like but one tip would be to make the eyeball material reflective. You can increase the slider in MATERIAL>MODIFIERS up to 100% reflective and you can use a reflect map to your liking (the little window at the bottom of the material panel). If you adjust the `graph` for reflectivity you can make just the black areas reflective or perhaps just the white.

-If you want to further edit the texture in Photoshop (or similar package) or indeed use the texture for another 3D package, you need to export it from ZBrush.

-To do this go to SELECTION> and press COL>TXT. This will unwrap the bitmap and leave a copy in the TEXTURE Panel

(8)

-Go to TEXTURE>INVENTORY and EXPORT. This will give you the dialog to save the Texture out as a .BMP or .PSD. It map be a very small texture so you can change the texture size in theTEXTURE>INVENTORY> WIDTH and HEIGHT settings. Change the settings, use CLONE then EPORT the clone. (8)

When you have edited it and want to re-import it use the IMPORT button in the same window. TO apply it to a ZTOOL, have the tool `live` and editable in the document window and select the texture that you have imported.

I have a few Eyeball ZTools saved here if you wish to download them.



 

http://www.southerngfx.co.uk

glen@southerngfx.co.uk

southerngfx@hotmail.com

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