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IMPORTING POSER MODELS INTO ZBRUSH Introduction How to import a Poser model into Pixologics ZBrush Tutorial Name: Importing Models into ZBrush Category: Author:Glen Southern Publication Date: 025/05/2001 Tools Needed: Poser 3 or 4 or pre-exported figures saved as OBJ`s or DXF`s. Pixologics ZBrush v1.13 or above. You can get a demo from Pixologic but the import function is disabled. Skill Level: All Support Files: It is possible to use mouse or tablet for this tutorial. I use both as the need arises.
GETTING STARTED To begin this tutorial you will need a Poser model (or body part) that has been exported to a format that ZBrush recognizes, currently .OBJ or .DXF. ZBrush has it`s own native format (The ZTOOL or .ZTL) and once a mesh has been imported into ZBrush it can be saved in that format Begin in Poser and model your figure into the required stance or pose. I used poser 4 for the example here. Save the document as a native poser file with `save as` if you want to edit anything later. Now you can export the mesh to the required format. For this tutorial I chose Wavefront .OBJ
EXPORTING
THE MESH In this tutorial I will be exporting only the upper torso, arms and head. -Go
to FILE>EXPORT and select Wavefront OBJ You
will now be presented will the save dialog. Name the mesh and save it
in a local directory on your machine. (I used tutman.obj) If you wish to export the full mesh leave all items `checked` in the HIERARCHY SELECTION` dialog box. NOTE: I turned off the eyes in this example as it is possible to create eyeball Ztools in ZBrush and place them on a separate layer.
IMPORTING INTO ZBRUSH
1.
Imported unchanged mesh 4. TOOL>MODIFIERS>DEFORMATIONS>DIVIDE shown with basic material. -In the TOOL>MODIFIERS>DEFORMATION panel there is a second smooth button. This will average out the points to neighboring points and unlike the `first` smooth button, mentioned earlier, this one smooth the polygons ZBRUSH IMPORT SUMMARY This tutorial gives you the basic steps to get you started importing into ZBrush. There are a lot of different settings and modifiers that I have not touched on this time. Later tutorials will describe how to `stamp` or `snapshot` the model into a document, how to add ZBRUSH eyes and then on to texturing the models. A very different approach that that used in Poser or Bryce.
http://www.southerngfx.co.uk glen@southerngfx.co.uk southerngfx@hotmail.com 2001
Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo,
ZBrush, and the ZBrush logo are registered trademarks of Pixologic,
Inc. All other trademarks are the property of their respective owners. |