A forum for all 3D modelers and sculpters.














SOUTHERNGFX TUTORIAL PAGES
I am currently working on a number of ZBrush Training solutions including tutorials and DVDs. The DVDs will be available from KURV Studios in June 2005. The first title released will allow an artist to see first hand how to set up the ZBrush workspace, get an understanding of the tools and the document window and see a model being created from launching ZBrush to the final render.

If you are interested in commissioning a tutorial with your software please contact me or visit my client page


MODELING IN SILO

 

SILO Box Modeling for Beginners

This tutorial is aimed at 3D artists that are new to SILO but have some knowledge of Polygonal modeling. Box modeling can be achieved with most sub-division modeling packages ( Silo, Wings, Lightwave, Maya, C4D etc.) and the process described in this Silo tutorial can be applied to many of them.

In this tutorial you can see screen shots of an Orange interface with a range of icons attached to the manipulator. This is not the one supplied with Silo but rather my custom designed UI. Silo is built to be configured to suit the 3D Artist own style allowing you to configure the keyboard shortcuts, the interface, buttons and even the colors. The one used in this tutorial can be found here.

 

FREE KURV studios Silo training videos

The following videos are a small example of the type of videos available from KURV studios. A big thank you to Wes at Kurv for hosting these tutorials.

Please note, we have compressed these videos way more than retail versions to save on bandwidth and download times.

Box Modeling in Silo 1.4 Part 01
Box Modeling in Silo 1.4 Part 02
Box Modeling in Silo 1.4 Part 03
Box Modeling in Silo 1.4 Part 04
Box Modeling in Silo 1.4 Part 05
Box Modeling in Silo 1.4 Part 06
Box Modeling in Silo 1.4 Part 07

 
1.1 Box modeling - Silo/any sub division modeler
NOTE: Screen grabs only so far. Text to be added
 
SUPER SCULPEY + CLAY TUTORIALS by S O U T H E R N

1.6
Batman - Chavant Bust

My first go at a Superhero realized in Chavant nsp. A visual work-through showing all the main stages.
1.5 Modeling a Super Sculpey head from a ZBrush Concept

Very light on words but a full set of photographs showing all stages of modeling.
1.4 Modeling with CHAVANT NSP

Having a break from my beloved Super Sculpey in this short work-through involving CHavant NSP clay.
1.3 Super Sculpey King of the Goblins

I began this project after reading a concept art tutorial by Pete Konig aka smellybug. I learnt loads from his work and put the learning's to use in this work through

CGTalk thread
1.2  Detailing a Sculpey Figure Using a Heat Gun

This tutorial shows how I can add detail to a figure by heating and therefore hardening an area of the model using a common or garden heat gun. All credit goes to BlackLion of Pen2Pixel for putting me on to this method.
In Depth comments
Renderosity Comments
CGTalk comments
1.1

Modeling a Minotaur with Wire, Tin Foil and Super Sculpey


This tutorial will give you a glimpse into how I model with a Polymer Clay called Super Sculpey. If you have seen the Maquette's that Modelers use to show Art Directors what a model will look like before creating the 3D Digital equivalent then you have seen Super Sculpey in Action already.
 

LIGHTWAVE How2`s by S O U T H E R N

1.1 Making a MINDER ROBOT. This is a three week project to build a fully rigged Robot in Lightwave. This section contains all the concept art and test renders and I explain how I created the model.
Renderosity Comments
CGTalk comments
 
ZBRUSH tips and tricks by S O U T H E R N

    ZBRUSH Training Video DEMOS

ZSphere Head Modeling
ZBrush Modeling Demo 01
ZBrush Modeling Demo 02
05.01
 
How to use the Fibre Brush in ZBrush A quick refresher to help artists understand how to get the best out of the Fiber Brush.
1.15
Working with High res meshes in ZBrush Dave Cardwell from Wetta studios has been using a version of ZBrush to create super high res meshes, 1,000,000 polys plus. It is possible to work with high res meshes in the current version and this is how.....
1.15
 
Creating a Warhammer Kroot Alien A tutorial showing the basics of modeling with ZSpheres. The subject this time is a Warhammer character carrying a weird rifle.
01.14
 
Making flowing cloth in ZBrush3D Want to make a mesh cape for your poser fugure? Try here.
01.13
 
3DLinks Purple Nasty Head Creation in 7 Steps. A series of Tutorials I have been commission to produce for 3DLinks
01.12
 
Corrosive Marine - Putting together a full figure study - A late 2001 project that resulted in a full Warhammer 40000 Space Marine holding a flail and sporting a severed Orcs head.
01.11
 
Texturemaster - Bumping the Orc After making a nice head model you may want to try using an alpha mask to add a little bump effect
01.10
 
Texturemaster - Smokin the Orc A few hints and tips to use when making a textured head using Texturemaster
01.09
 
EFX head modeling tutorial A head modeling artical written for EFX (Mac Art and Design)
01.08
 
Some tips on lighting a female head
01.07
 
How to make an Eyeball
01.06
 
How to make a Clown Frill
01.05
 
How to make a Space Monkey in ZBrush
01.04
 
Models used to create a ZBrush Alien
01.03
 
How to make a `fake` 3D table in ZBrush
01.02
 
Materials
01.01
 
A quick guide to making materials in ZBrush
 
 
 

 POSER TUTORIALS (older tutorials)

02.08
 
Poser Long Neck This is a quick tutorial that helps sufferers of Poser Long Neck syndrome. A problem that leads Poser figures to let their heads leap of their bodies when under extreme morph pressure.
02.07
 
Making MultiMarker ZTool Eyelashes for a DAZ figure This tutorial gives you one way to make an eyelash tool in ZBrush.
02.06
 
Removing the mesh eyelashes from Victoria A quick to remove the mesh eyelashes and eyebrows from Victoria 2 (DAZ3D) and then use her in ZBrush.
02.05
 
Texturing a DAZ 3D Michael 2 Head. A 3 Page tutorial taking you through the steps to export a M2 head and Texture it using TextureMaster
02.04
 
Poser tutorials at Poser Arcana Poser Arcana has a range of really useful tutorials raninging from basic poser information to using UVmapper to givr models mapping co-ordinates
02.03
 
Importing Poser models into ZBrush
02.02
 
Creating eyemaps for poser using ZBrush
02.01
 
Importing Poser models into ZBrush, modifying them for use as Morph Targets this tutorial is desinged to work with ZBrush 1.23. If you click here you can see the kind of steps I took when compiling the information about Poeser/Zbrush.