
| PROS |
| -Fun
and very original -Real-time results -Cross application support including
Poser morph targets. |
| CONS |
-Traditional
3D users may be put off -Some quirky features like `Snapshotting`
-no animation as yet (excluding ZMovies)
MARKS 5/5 |
| Features
include- |
Painting
Application with 3D Rendering Engine
Sculpt and Paint 3D Geometry in Real-time
Sculpt and Paint 2.5D Canvas in Real-time Depth-enabled Brushes
2D/3D Export/Import 3D Masking Customisable Lights & Material Properties
Multiple Layers Interactive Z Graph technology 3D Texture Grab 3D
Picker 3D Deformations Customisable Interface Image Adjustment |
|
| WHAT
EXACTLY IS ZBRUSH? |
|
To label ZBrush as `just another paint package' would be criminal.
It has layers, native materials, real-time rendering, modelling
features, texturing, alpha capabilities and so much more. It's all
contained in an inviting interface that looks like nothing else
on the market today. ZBrush has been compared to Amorphium but that
is because is such an original application it is very difficult
to find a comparison. Innovative graphic applications are few and
far between but ZBrush brings a fresh new feel to the arena. The
basic concept is simple: build a model, add a texture or colour,
add a material, stamp it (`snapshot`) it into the background, add
some light and render. Nothing new there then? Wrong! The new thing
is PIXOL technology! |
| PIXOL
POWER |
Pixol technology gives each pixel depth, material and colour. Even
after you snapshot an object into an image, the material can be
modified: depth can be painted on with any number of 3D brushes
(or even an alpha brush of your own making). You don't even need
to build objects; you can paint directly onto the canvas as if adding
virtual paint.
|
|
| MODELLING |
|
The Tool Palette contains a wide variety of primitive shapes and
3D Brush tools. In here you can begin see the power of ZBrush as
a modeller. A basic 3D sphere can by selected and placed into the
document window. Change the default mesh resolution up to 512x256
allowing incredibly detailed features to be added. You can switch
symmetry "on" to further reduce modelling time and then push, pull,
indent, scale and rotate all in real time. The Draw Panel allows
you to reduce the amount of effect on the object with a simple intensity
slider. Before you know it, you can fashion almost anything. Add
to that the ability to import DXFs and OBJs using the PolyMesh3D
tool (a little star in the tool panel) and a similar export feature
and you have a modelling tool to take notice of. One handy feature
is the ability to CTRL+Click the drop down panels that you use the
most and have them arranged across the top of the document window.
This can help the new user who can quickly become bogged down with
the number of menus and submenus. |
| MATERIALS
AND TEXTURES |
 |
The
Material Palette lets you modify the pre-made materials.
You can affect specularity (shininess), bump, reflectivity and transparency
using sliders with an accompanying graph |
|
.
The power is hidden in the graph windows and you need to invest
time in trying combinations. You can save your creation and reload
it back into another material slot, allowing you to make tiny changes
to it, giving subtle transitions. Textures can be imported and combined
with materials allowing endless possibilities. |
| MODELLING,
LIGHTING, RENDERING and POST-RENDERING |
 |
So
you can model, sculpt and move your model, add material and textures?
So what's different there? Unlike a more traditional 3D application,
once you snapshot a model into the document window in ZBrush, it
is broken down into its individual Pixols. |
|
This allows you to further edit the image on a Pixol-by-Pixol basis
using any of the 'brush' type tools. This is where the artistic
freedom of Pixol-based editing tools allows you to enhance the details
already put in with your modelling and texturing skills. A copy
of the 3D object is retained in the tool palette and can be used
for further editing or placement within the canvas area. Lights
can be applied and modified at any time. The lighting panel includes
sun, point, spot and glow lights. Each of these lights can be coloured
and made to cast shadows of varying length and intensity. The scene
can also be illuminated by a global diffuse or specular bitmap images
cresting weird and wonderful effects. |
| ZSCRIPT |
|
Version 1.2 brought ZScript to the software and 1.23 now builds
on that. ZScript is a text-based scripting language that can be
executed from within ZBrush. The initial document window gives clear
guidelines about starting out using ZBrush and encourages you to
take the `quick tour`. This is, in reality, a ZScript that will
launch you into an interactive voyage around the interface, taking
you to some of the more common buttons and drop down menus. When
it wants you to look at a feature it makes it flash orange, drawing
your attention to that feature. These tutorial scripts are only
an introduction to the potential uses of ZScripts. If you wish to
share a ZTool (ZTL is the native model format) you can `record`
the session where you create the model and send that as a text file,
saving on large downloads and of course, time. When the recipient
opens and runs the ZScript it repeats everything that you recorded
and leaves the user with the finished model in the document window.
|
| VERDICT: |
|
|
|
ZBrush is a unique piece of graphics software. It's fast, fun and
it gives instant results in real time. The program has been designed
with the creative person in mind, allowing you to concentrate on
creating great art and not get sidetracked by the interface. Pixologic
haven't re-invented the interface; they have simply made it effective
and pleasant to work with. The first time user may be a little daunted
by the amount of menu options available, however with a little experimentation
these soon become very accessible. Earlier versions of ZBrush were
supported with an online manual in PDF format: This is one area
that needs to be improved in future versions and users would benefit
form a comprehensive `paper` reference manual. The software is well
supported on the web with a large community of ZBrush users contributing
to ZBrush Central, Pixologics online forum
ZBrush Central. ZBrush is a wonderful new addition to the digital
artist's toolbox and only at version 1.2, it is very well constructed
and stable. I am sure it will grow for each upgrade and become a
'must have' tool for both 2D illustrators and professional 3D artists.
|
|
| ZBrush
is available online at www.zbrush.com for a special introductory
price of $292 (50%), £200 for a limited time. Purchasing now gives
free upgrades up to and including version 1.5 Available from Pixologic
at http://www.pixologic.com , http://www.zbrush.com Minimum spec:
Windows 95/98/ME/2000/NT4, 233MHZ Pentium Processor, 64MB RAM, 1024x768
display with 16 bit colour Mac OS 8.6, PowerMac G3 or iMac, 64MB
RAM, 800x600 display with 16 bit colour |
|
|
| |

|
| Pixologic
- Creators of ZBRush |
| ZBrush
Gallery at 3DLinks |
| ZBrush
Users gallery at ZBrush central |
| 3DLinks
ZBrush Tutorial and faqs |
|
| 3DCommune
ZBrush Galleries |
| 3DCommune
Forum moderated by Upham, Aurick, Southern |
| 3DCommune
Tutorials |
| Renderosity
ZBrush Gallery |
EYEBALL,
EYEBALL.
With the symmetry feature activated it is possible to draw onto a
sphere/eyeball in real-time, the radial count set to 35 gives 35 little
brushes all radiating from the centre. It is possible to paint without
adding depth and rotate the eye as you texture it. With noise it is
possible to create photo realistic iris textures that can then be
exported as textures maps to use with any 3D application. To place
the eye into the document, first it must be placed into the socket
by moving in and out along the 'Z' axis then simply snapshot a copy
into the window. A copy of the eye-tool is retained in the tool panel
for later use.
 |
| |
|
ZBrush
System Requirements
|
| PC
|
| 200mHz
PII, or PIII processor |
| Windows
95/98/2000 and NT |
| 128
RAM (can be Virtual Memory) |
| 1024x768
monitor resolution set to 32-Bit True Color mode |
| Macintosh |
| 200mHz
PPC, G3 or G4 processor |
| Operating
System 8.1+ |
| 128MB
RAM (can be Virtual Memory) |
| 1024x768
monitor resolution set to Millions of Colors |
| ZBrush
3D Import Filters |
| OBJ
- WaveFront Objects Files |
| DXF
- AutoCAD Format |
| OBJ
- WaveFront Objects Files |
| DXF
- AutoCAD Format |
ZBrush
Interface Controls
The 3D Tools modifiers and Tools |
|
| |
|