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ZBrush
Information and reviews
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FEBRUARY
2002
3DLinks Interview with me.
Go
there
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Making
a real literary statement this month, I seem to be doing more interviews
than images these days. All because of little old ZBrush. |
FEBRUARY
2002
Texture Master makes it into French
Go
there
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My
TextureMaster comments have made their way back across the Atlantic
and got themselves converted into French on the way. A truly international
effort now. |
JANUARY
2002
Dave Bushnells ZSCript 101
Go
there
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ZScripts
are the new kid on the block and over the past few months every one
at ZBrush Central has been designing their own. Dave Bushnell from
Pixologic has started a series of lessons that week be week improe
your knowledge of ZScripting. |
JANUARY
2002
IDEV Games reviews ZBrush
Go
there
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And
gives it the highest rating they have given to a product so far.
"If you're writing games on a tight
budget, it's a really good investment as a primary modeler, and
if you're a large game studio then it's worth buying specifically
for its creative possibilities."
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JANUARY
2002 
MATERIALPACK by Pixolator at ZBC
Go
there
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Posted
fresh today, a new Material pack in the form of a ZScript by Ofer
Alon (Pixolator) offering 206 new materials for ZBrush
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JANUARY
2002 
The all new ALPHAMANAGER added in the resource page
Go
there
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A
new ZScript for adding alpha brushes both custom and pre-installed
with the ZScript. |
JANUARY
2002
ZScripts
Go there
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Thought
you knew a bit about ZScripts then? Check out the thread that got
everyone posting their default
ZScripts. thanks to Kaz.
And then The Aurickle decides to post the most useful little `ZScript
calling ZScript` to date. Get it here.
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JANUARY
2002
Latest ZBrush Tutorials here at ZB world
Go there
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3
New tutorials including `Bumping the Orc`, `Smoking the Orc` and `The
Corrosive Marine`. |
December
2001
Texture Master article
Go there
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A
small article I wrote for Pixologic on my first experiences with Texture
Master
"TextureMaster
includes a comprehensive, 5-chapter tutorial on texturing, ranging
from the basics to advanced concepts. " |
December
2001
Sneak preview of indirect illumination
Go
there
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This
link to ZBCentral shows a few test images for the indirect-illumination
rendering feature that is currently being added to ZBrush. Indirect
illumination accounts for the distribution of light within a scene.
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December
2001
The Internet Eye ZBrush review
Go
there
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And
now for something completely different
That
lead in line from Monty Python certainly applies to ZBrush. The program
is definitely in a class by itself. Part modeler and part painter,
it stands with one foot in the 3D world and one in the 2D world.
by Carl Schou |
December
2001
3DLinks Texturemaster product review
Go there
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3Dlinks
puts up a page of links to ZBrush
tips and tutorials including some provided by SGFX.
Check out the full Texturemaster review |
December
2001
CGChannel Texturemaster ZScript reviewl
Go
there
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The
CG Channel
review Pixologics
Texturemaster ZScript for ZBrush 1.23. The review used is by a
little know Artist called Glen Southern |
November
2001
ZBrush 1.23B Reveiw by Mark Van
Buran
go
there
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"One
major difference is that you cannot change your viewpoint in 3D space
within the ZBrush window. There are no cameras, or top-side-front-perspective
views to see your scene from" |
November
2001
In-Depth ZBrush Review By Karen Witzel
go
there
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Not
your standard 3D modeler, not your standard 2D paint program, but
a working bridge between the two based on the concept of a "Pixol."
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October
2001
3D World cmmisioned a review of ZBrush 1.23 by Glen Southern
go there
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"To
label ZBrush as `just another paint package' would be criminal. It
has layers, native materials, real-time rendering, modelling features,
texturing, alpha capabilities and so much more". |
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