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The
CYBORG was modeled in CLAY
and Lightwave. I have been using Lightwave as my first-choice
modeler for a while now but I like to test new software and CLAY
is shaping up well.
The model was created from a basic sketch I did but with no background
reference. The basic human structure was done in CLAY using the
box
modeling tequnique. This type of modeling is very new to me
as I have been creating most of my work point-by-point and stitching
patches together.
The basic work flow was: Body in Clay, re-worked in LW.
Body UV's and
texture done in ZBrush.
Head gear added in LW. Pipes added in LW and UV's assigned in
LW.
Cyborg arms modeled in LW.
Skirt made in Clay, UV's in LW, textured in ZBrush. Metal surfaces
aded in LW and all final modeling touchups in LW.
2D
work Photoshop, Painter 8 and ZBrush.
Lighting,
Rendering in Layout in Lightwave.