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For the body texture I exported the torso, head and shoulders as a single OBJ.

I imported it into ZBrush and assigned it a 4096x4096 texture map

I used ADAPTIVE UV tiling to map this model. That is to say, ZBrush maps the model with tiny squares and gives a seamless texture at very high resolutions. Using ZBrush's defaullt tool it is possible to draw/paint intricate details directly onto the model making tatoos, scars, blemishes really easy to achieve.

I aslo need a BUMP map for Lightwave so I converted the color map to an ALPHA in ZB then back into a texture. I applied this back to the mesh and continued working on it.



CYBORG SET TWO
(Cyborg Gallery 1)



Test render


Texture test


Texture test


Texture test


Better lighting


Better lighting


Better lighting


In scene



In scene



In scene