
Back
to Lightwave
For
the body texture I exported the torso, head and shoulders as a
single OBJ.
I imported it into ZBrush and assigned it a 4096x4096
texture map
I
used ADAPTIVE UV tiling to map this
model. That is to say, ZBrush maps the model with tiny squares
and gives a seamless texture at very high resolutions. Using ZBrush's
defaullt tool it is possible to draw/paint intricate details directly
onto the model making tatoos, scars, blemishes really easy to
achieve.
I
aslo need a BUMP map for
Lightwave so I converted the color map to an ALPHA in ZB then
back into a texture. I applied this back to the mesh and continued
working on it.
