Back to Lightwave

The textures were created by taking a screen shot of the UVmap from Lightwave into Photo shop, I sketched out where I wanted the scales then took the map into ZBrush and painted them on. I kept going back and forward from the two programs until I was happy.

These are low res textures designed to help me isolate texture stretch and scale positioning. I will re do them in high resolution when I am happy with the model.
 

Some of the worst texture stretching can be seen in the animation tests. Doing these tests will save me a lot of work furth into the project
 





LIGHTWAVE 3D GALLERIES - The Beast



The textures. Made in ZBrush
and photoshop



Body with gear


BW test of textures



BW test of textures


BW test of textures



Colur test render. Front


Colur test render. Front


Colour test render. Side



Colour test render. Side



Colour test render. Side