Back
to Lightwave
The
textures were created by taking a screen shot of the UVmap
from Lightwave into Photo shop, I sketched out where I wanted
the scales then took the map into ZBrush and painted them
on. I kept going back and forward from the two programs until
I was happy.
These are low res textures designed to help me isolate texture
stretch and scale positioning. I will re do them in high resolution
when I am happy with the model. |
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Some of the worst texture stretching
can be seen in the animation
tests. Doing these tests will save me a lot of work furth
into the project |
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LIGHTWAVE
3D GALLERIES - The Beast
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